Saturday, May 12, 2012

99 Levels To Hell (pre-alpha build 0.0.3)

I've been really busy this week so here is a new build!


Change-log Pre-Alpha 0.0.3:

Enemies:


  • Fixed "gets stuck"
  • New animations
  • New timed shooting and animations
  • New Sounds

New Lighting (optimized):

Level Spawn:


  • You wouldn't get the same level in the first 10 level
  • Added two more levels
  • Added more special chests and shops (higher chance of getting new weapons and protectors.)

First Pet/Protector:


  • RedOrb, protects you and kills enemies on hit

Art:


  • More art for the first Dungeon "The Castle"
  • Fixed resolution, Barrels, Boxes, Weapons
  • Added shadow, Ladder, Pillars

Weapons:


  • BlueStaff got bouncing bullet

First Boss fight:


  • Knight On Wheels!!

Build:


  • Window mode and more resolutions
  • The game ends at level 10.

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