I've been really busy this week so here is a new build!
Change-log Pre-Alpha 0.0.3:
Enemies:
- Fixed "gets stuck"
- New animations
- New timed shooting and animations
- New Sounds
New Lighting (optimized):
Level Spawn:
- You wouldn't get the same level in the first 10 level
- Added two more levels
- Added more special chests and shops (higher chance of getting new weapons and protectors.)
First Pet/Protector:
- RedOrb, protects you and kills enemies on hit
Art:
- More art for the first Dungeon "The Castle"
- Fixed resolution, Barrels, Boxes, Weapons
- Added shadow, Ladder, Pillars
Weapons:
- BlueStaff got bouncing bullet
First Boss fight:
Build:
- Window mode and more resolutions
- The game ends at level 10.
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