This will be good news to the fans of "Angry Viking". Zaxis Games is starting development of "99 Levels To Hell" a bloody DungeonCrawler/Shooter with roguelike elements.
Shoot and dig your way out from a buried castle. The only way out is down, through HELL.
The game will feature:
10 different environments.
20+ bossfights.
100+ levels that spawn at radom.
50+ monsters.
50+ powers ups and weapons
2 player on one screen (old school)
Shops, portals and more..
More info at http://99levelstohell.blogspot.com/
Showing posts with label Angry Viking. Show all posts
Showing posts with label Angry Viking. Show all posts
Friday, April 20, 2012
Wednesday, January 25, 2012
Nearing release of Harry the Fairy
So…the release candidate Harry the Fairy has been approved and has passed QA at Chillingo, so the release date is getting closer.
But when time allowed it, we did get some work done on Harry. When we got funding by the Nordic Game Program to do this game it was under the working title "You got Snail" and the gameplay was a mix of World of Goo, Angry Birds and The Incredible Machine. We did some prototyping and realized bit by bit that our design did not match the affordances and constraints of the smartphone platform. We killed a ton of darlings, and ended up with a "non-touch" tilt-gameplay. That design decision also caused a change in protagonist - from snail to fairy.
We've been working on/off on this title since medio 2010. The first 6 month or so, we mainly just had sporadic discussions on setting and gameplay, but no actual prototyping work was done since we were finalizing Angry Viking as well as doing tedious work-for-hire jobs - had to find a way to pay the bills.
But when time allowed it, we did get some work done on Harry. When we got funding by the Nordic Game Program to do this game it was under the working title "You got Snail" and the gameplay was a mix of World of Goo, Angry Birds and The Incredible Machine. We did some prototyping and realized bit by bit that our design did not match the affordances and constraints of the smartphone platform. We killed a ton of darlings, and ended up with a "non-touch" tilt-gameplay. That design decision also caused a change in protagonist - from snail to fairy.
We're really happy about the end result and hope you will like it to. If not, you have no taste…Thanks to Chillingo and producer Kieren Smith for the cooperation until now. At first we're releasing to iOS, but Android is on the roadmap.
Now fly Harry, fly
Monday, January 23, 2012
From deathmetal to fairydust
Creating games for the app store and
getting them noticed can sometimes feel as trying to make your voice
heard in a gym hall filled with screaming children. With more than
100k games to compete with, you need a high quality game, a keen eye
on PR and a §#!^load of luck.
The load of luck seemed to be a bit hard to affect in any way, and getting a high quality game was just a matter of putting in the effort needed, but the PR was something we could affect.
The load of luck seemed to be a bit hard to affect in any way, and getting a high quality game was just a matter of putting in the effort needed, but the PR was something we could affect.
The logical consequence for us was to
enter a store filled with big brightly colored, non-challenging games
featuring cuddly, big-eyed protagonists with a game about a
featureless black & white viking on a murderous drug-induced
rampage accompanied by the most aggressive death metal music south of
the north pole and buckets and buckets of blood.
If we were going to go niche, we would
be SO niche that we would basically need every last member of our
target demographics to buy the game in order for it to be profitable,
although we, in hindsight, might not have realized that fact from the
start.
Angry Viking is the mutual lovechild of
Bo and Jeppe and was released in June 2010. Although the quality of
the game might have been somewhat lacking at the time, the niche
approach seemed to yield an acceptable number of downloads. That
number rather quickly plummeted though, it would seem that metalheads
with an affinity for mindnumbing violence has quality demands as
well...
At the time we released the game on
Android we had drastically increased the quality of the game and got
a lot better reception, even though Pay-Per-Download games seem to
have a hard time on the Android Market. Our current version rating is
4+ on both iOS and Android, but the next time we're going for a niche
market, we're going for 5% of a demographic instead of 0.1%.
In our current project we've shifted
from blood, metal and vikings to a timid fairy named Harry. From 3D
to 2D. From deathmetal to chimes and eerie classical music. From
black, white and bloodred to earthcolors. Basically no similarities
exist between the two games.
When cleaning up our project folders
after Angry Viking was released we found a folder named “PR &
Marketing” which was completely empty, that pretty much sums up our
approach at the time - We would make the game and then just leave it
to be discovered by its own devices, which is a faulty attitude at
best...
We decided that we were no good at
making ourselves noticed so we turned to Chillingo/EA to ask if they
would be interested in working together on “Harry the Fairy”
which they were. This leaves us with doing what we do best and love
doing – making games.
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