Showing posts with label Angry Viking. Show all posts
Showing posts with label Angry Viking. Show all posts

Friday, April 20, 2012

New game in development!

This will be good news to the fans of "Angry Viking". Zaxis Games is starting development of "99 Levels To Hell" a bloody DungeonCrawler/Shooter with roguelike elements.



Shoot and dig your way out from a buried castle. The only way out is down, through HELL.

The game will feature:
10 different environments.
20+  bossfights.
100+ levels that spawn at radom.
50+ monsters.
50+ powers ups and weapons
2 player on one screen (old school)
Shops, portals and more..

More info at http://99levelstohell.blogspot.com/



Wednesday, January 25, 2012

Nearing release of Harry the Fairy

So…the release candidate Harry the Fairy has been approved and has passed QA at Chillingo, so the release date is getting closer.

We've been working on/off on this title since medio 2010. The first 6 month or so, we mainly just had sporadic discussions on setting and gameplay, but no actual prototyping work was done since we were finalizing Angry Viking as well as doing tedious work-for-hire jobs - had to find a way to pay the bills. 

But when time allowed it, we did get some work done on Harry. When we got funding by the Nordic Game Program to do this game it was under the working title "You got Snail" and the gameplay was a mix of World of Goo, Angry Birds and The Incredible Machine. We did some prototyping and realized bit by bit that our design did not match the affordances and constraints of the smartphone platform. We killed a ton of darlings, and ended up with a "non-touch" tilt-gameplay. That design decision also caused a change in protagonist - from snail to fairy. 


We're really happy about the end result and hope you will like it to. If not, you have no taste…Thanks to Chillingo and producer Kieren Smith for the cooperation until now. At first we're releasing to iOS, but Android is on the roadmap.

Now fly Harry, fly

Monday, January 23, 2012

From deathmetal to fairydust

Creating games for the app store and getting them noticed can sometimes feel as trying to make your voice heard in a gym hall filled with screaming children. With more than 100k games to compete with, you need a high quality game, a keen eye on PR and a §#!^load of luck.

The load of luck seemed to be a bit hard to affect in any way, and getting a high quality game was just a matter of putting in the effort needed, but the PR was something we could affect.

The logical consequence for us was to enter a store filled with big brightly colored, non-challenging games featuring cuddly, big-eyed protagonists with a game about a featureless black & white viking on a murderous drug-induced rampage accompanied by the most aggressive death metal music south of the north pole and buckets and buckets of blood.

If we were going to go niche, we would be SO niche that we would basically need every last member of our target demographics to buy the game in order for it to be profitable, although we, in hindsight, might not have realized that fact from the start.



Angry Viking is the mutual lovechild of Bo and Jeppe and was released in June 2010. Although the quality of the game might have been somewhat lacking at the time, the niche approach seemed to yield an acceptable number of downloads. That number rather quickly plummeted though, it would seem that metalheads with an affinity for mindnumbing violence has quality demands as well...

At the time we released the game on Android we had drastically increased the quality of the game and got a lot better reception, even though Pay-Per-Download games seem to have a hard time on the Android Market. Our current version rating is 4+ on both iOS and Android, but the next time we're going for a niche market, we're going for 5% of a demographic instead of 0.1%.

In our current project we've shifted from blood, metal and vikings to a timid fairy named Harry. From 3D to 2D. From deathmetal to chimes and eerie classical music. From black, white and bloodred to earthcolors. Basically no similarities exist between the two games.



When cleaning up our project folders after Angry Viking was released we found a folder named “PR & Marketing” which was completely empty, that pretty much sums up our approach at the time - We would make the game and then just leave it to be discovered by its own devices, which is a faulty attitude at best...

We decided that we were no good at making ourselves noticed so we turned to Chillingo/EA to ask if they would be interested in working together on “Harry the Fairy” which they were. This leaves us with doing what we do best and love doing – making games.