Here's a script I made to be able to see debug stuff while testing a game outside of the editor i.e. webplayer. It adds a button on the top right corner to turn on/off the debug window.
Should be pretty easy to use, just put it on some gameobject, and alter the "maxlines" value to fit your need.
using UnityEngine; using System.Collections; public class MyLog : MonoBehaviour { static string myLog; static Queue myLogQueue = new Queue(); public string output = ""; public string stack = ""; private bool hidden = true; private Vector2 scrollPos; public int maxLines = 30; void OnEnable() { Application.RegisterLogCallback(HandleLog); } void OnDisable() { Application.RegisterLogCallback(null); } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; string newString = "\n [" + type + "] : " + output; myLogQueue.Enqueue(newString); if (type == LogType.Exception) { newString = "\n" + stackTrace; myLogQueue.Enqueue(newString); } while (myLogQueue.Count > maxLines) { myLogQueue.Dequeue(); } myLog = string.Empty; foreach (string s in myLogQueue) { myLog += s; } } void OnGUI() { if (!hidden) { GUI.TextArea(new Rect(0, 0, Screen.width / 3, Screen.height), myLog); if (GUI.Button(new Rect(Screen.width - 100, 10, 80, 20), "Hide")) { hide(true); } } else { if (GUI.Button(new Rect(Screen.width - 100, 10, 80, 20), "Show")) { hide(false); } } } public void hide(bool shouldHide) { hidden = shouldHide; } }
Hope you like it. If you make any improvements, please share.